Game Mechanics and Above in Project Nebula


Hi and Welcome to my second devlog of Project Nebula!

Now let's talk about how development is going...

We have a GDD (Game Design Document) to follow, so I can't really have 100% free hand, however I added design elements like the Minimap myself because I thought it could be useful for player orientation!

Project Nebula Map Design

The game present a day and night cycle, where the day you need to farm materials to drop in the base for upgrades (the upgrades are Work In Progress), while in the night you need to survive from calamities or wave of enemies that will come (Also Work In Progress).

I remember that this is an early prototype of the game and some mechanics can even be added and improved, if you want to try it, you can install it!

Files

ProjectNebula.zip 366 MB
7 days ago

Get Project Nebula

Leave a comment

Log in with itch.io to leave a comment.